Embedding Godot as a library - LibGodot
Open
c: tooling
feature
help wanted
- Dominant language
- Rust
- Stars
- 5.2k
- Forks
- 312
- Avg merge
- 11h 10m
- Merged PRs (30d)
- 10
Description
Hello there,
I am wondering if there are any plans to support LibGodot, where Godot can be used as a static or shared library and embedded into another application?.
If this is not currently planned, I would be interested in doing it myself.
Thank you
Contributor guide
Research direction
Start by reviewing the repository's existing Rust bindings and Godot 4 integration, then determine how static or shared LibGodot embedding would fit. The issue names no files, tests, or entry points, so the scope and acceptance criteria need to be defined first; done would require an agreed implementation path and working embedded-library support.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100