`self.to_gd()` in `drop()` causes (double) panic
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c: register
feature
- Dominant language
- Rust
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Description
Maybe the inverse problem of #557.
```
#[derive(GodotClass)]
#[class(init, base=RefCounted)]
struct AccessGdOnDrop {
base: Base,
}
impl Drop for AccessGdOnDrop {
fn drop(&mut self) {
// This causes a panic.
self.to_gd();
}
}
#[itest]
fn access_gd_on_drop() {
let obj = AccessGdOnDrop::new_gd();
drop(obj);
}
```
This gives a panic (message copied from my actual game, the above seems to outright abort):
ERROR: [panic .../godot-core-0.3.1/src/obj/raw_gd.rs:201]
object expected to inherit RefCounted
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