Registering Rust symbols
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Description
A chapter about `#[derive(GodotClass)]` and everything around it, that goes through options step by step.
- [ ] Registerable symbols
- [x] Classes
- [x] Methods
- [x] Overriding virtual methods
- [x] Properties (var + export)
- [x] Signals, constants
- [ ] Customization
- [ ] Conversions (`ToGodot`, `FromGodot`)
- [x] Enums
- [ ] Variant type, meta, advanced export flags, ...
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