Variadic functions
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Description
Godot 4.5 added Variadic functions to gdscript. I know we can call vararg stuff, but im unable to author a rust function to be a vararg function to be exposed to gdscript.
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Research direction
Start by reviewing the book's existing guidance on calling variadic GDScript functions and exposing Rust functions, then compare it with Godot 4.5's variadic-function behavior. Done means the documentation clearly explains whether and how a Rust function can be exposed as variadic, including a usable example or an explicit limitation.
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Assessment
- Tech stack
- rust
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 48/100