Block extra data
Open
Backlogged
Enhancement
Feature
- Dominant language
- C++
- Stars
- 21
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
This means that each block will occupy more than 2 bytes (when we implement this)
kind of like damage values to store extra data in blocks??? how do we implement this???
how do we implement chests, for example?
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