glslify / glslify/glsl-tokenizer
GLSL ES 300
- Dominant language
- JavaScript
- Stars
- 52
- Forks
- 8
- PR merge metrics
- No merged PRs in 30d
Description
Changes at a glance:
http://www.shaderific.com/blog/2014/3/13/tutorial-how-to-update-a-shader-for-opengl-es-30
- `#version 300 es` appears at top
- `texture2D` -> `texture`
- `attribute` -> `in`
- `gl_FragCoord` - custom `out`
- `varying` -> `in` / `out`
- some more constants:
- `gl_VertexID`, `gl_InstanceID`, 'gl_MaxVertexAttribs', 'gl_MaxVertexUniformVectors', 'gl_MaxVertexOutputVectors', 'gl_MaxFragmentInputVectors', 'gl_MaxVertexTextureImageUnits', 'gl_MaxCombinedTextureImageUnits', 'gl_MaxTextureImageUnits', 'gl_MaxFragmentUniformVectors', 'gl_MaxDrawBuffers', 'gl_MinProgramTexelOffset', 'gl_MaxProgramTexelOffset',
- new functions like `textureSize`, `inversesqrt`, `transpose`, `inverse`, `textureProj`
- new literals like `sampler2DArray`
Reference:
https://www.khronos.org/registry/gles/specs/3.0/GLSL_ES_Specification_3.00.3.pdf
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.