glacier-modding / glacier-modding/NavKit

Add lights to scene extract, blender export, and the renderer

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Dominant language
C++
Stars
7
Forks
3
PR merge metrics
No merged PRs in 30d

Description

The NavKit functions in the SDK should be able to extract lights from the loaded mission and save them to the NavKit scene file, and then when rendering the scene in the 3d view, it should use the lights. It should also export the lights to the .blend file so they can improve the rendering in blender.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the NavKit functions in the SDK that extract loaded missions and write NavKit scene files, then trace the renderer used by the 3D view. Check how scene data is exported to the .blend file. Done means lights are extracted and saved, used by the 3D renderer, and included in Blender exports.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, cpp
Domain
computer-graphics, game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
45/100

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