glacier-modding / glacier-modding/NavKit
Add lights to scene extract, blender export, and the renderer
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 7
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
The NavKit functions in the SDK should be able to extract lights from the loaded mission and save them to the NavKit scene file, and then when rendering the scene in the 3d view, it should use the lights. It should also export the lights to the .blend file so they can improve the rendering in blender.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the NavKit functions in the SDK that extract loaded missions and write NavKit scene files, then trace the renderer used by the 3D view. Check how scene data is exported to the .blend file. Done means lights are extracted and saved, used by the 3D renderer, and included in Blender exports.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- computer-graphics, game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 45/100