glacier-modding / glacier-modding/NavKit
Add support for extracting scene from 007 First Light
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 7
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
Now that the Editor mod for 007 First Light is available in the ZKntSDK, the scene extraction feature should be added to it, and NavKit should be updated to send a message to the SDK through the socket to kick off the extraction, and read the messages to build and load the NavKit scene file.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the NavKit socket entry points and the ZKntSDK Editor mod support for 007 First Light. Trace how NavKit sends the extraction request and reads SDK messages, then identify how those messages produce and load a NavKit scene file. Done means scene extraction works for 007 First Light through the socket flow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100