glacier-modding / glacier-modding/NavKit
Standardize Y and Z coords
Open
@dbierek is already working on this.
Since Dec 5, 2025.
- Dominant language
- C++
- Stars
- 7
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
Right now, in some places Y is vertical and Z is horizontal, and in other places Z is vertical and Y is horizontal.
Recast uses Y as vertical and also sets the Z coord to be negative relative to Hitman's Y coord.
In all places throughout NavKit, the Recast coordinate system should be hidden away, and Hitman's coordinate system should be used:
X and Y are horizontal, and Z is vertical.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.