glacier-modding / glacier-modding/NavKit

Standardize Y and Z coords

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#47 0 comments 0 reactions 1 assignee View on GitHub

@dbierek is already working on this.

Since Dec 5, 2025.

Dominant language
C++
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Description

Right now, in some places Y is vertical and Z is horizontal, and in other places Z is vertical and Y is horizontal.
Recast uses Y as vertical and also sets the Z coord to be negative relative to Hitman's Y coord.
In all places throughout NavKit, the Recast coordinate system should be hidden away, and Hitman's coordinate system should be used:
X and Y are horizontal, and Z is vertical.

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