[squad:plan] Lattice Hollow — M2 Vertical Slice: "First Bloom" (Keaton)
- Dominant language
- Go
- Stars
- 5.1k
- Forks
- 541
- Avg merge
- 5h 48m
- Merged PRs (30d)
- 773
Description
**Owner:** Keaton — Lead/Architect
Part of the Lattice Hollow plan (#58481).
Goals:
- Define the game's final-feel target with one polished multi-room sector.
- Deliverables: representative art direction, one upgrade, one narrative beat, environmental revival payoff.
- Design constraints for pacing, readability, and puzzle onboarding.
- Cross-discipline acceptance criteria for engineering, art, and release readiness.
Depends on #58475 completion outputs.
Contributor guide
Research direction
Start by reviewing the Lattice Hollow plan in #58481 and the completion outputs required by #58475. This issue is a cross-discipline planning milestone rather than a file-specific task; done means defining the polished multi-room sector, upgrade, narrative beat, environmental revival payoff, pacing and puzzle-onboarding constraints, plus acceptance criteria for engineering, art, and release readiness.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100