[squad:plan] Lattice Hollow — M1 Prototype: "Cold Lamp" (Fenster)
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Description
**Owner:** Fenster — Engineering
Part of the Lattice Hollow plan (#58481).
Goals:
- Prove the core loop of movement, room navigation, and light-routing puzzle interaction.
- Deliverables: controllable player, one test chamber, mirror/prism/node interactions, win-state reset flow.
- Technical notes on engine choice, scene structure, and input architecture.
- Keep scope contained — explicit non-goals to preserve prototype speed.
Depends on parent concept approval.
Contributor guide
Research direction
Start with the parent concept approval in issue #58481 and determine the engine, scene structure, and input architecture before implementation. Done means a contained prototype with controllable movement, one test chamber, mirror/prism/node interactions, and a win-state reset flow, while respecting the stated non-goals.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100