github / github/gh-aw

[squad:plan] Morrow Mosaic — M3 Art & Content Pass: "City in Color" (Art/Narrative)

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squad:plan
Dominant language
Go
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Merged PRs (30d)
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Description

**Owner:** Verbal (Docs/Narrative/Art coordination)

Part of parent tracking issue #57426 for the game concept **Morrow Mosaic**.

## Goals
- Expand to all MVP districts and fragment set
- Replace placeholder visuals with production art
- Add event variety, dilemmas, and narrative flavor text
- Tune balance for readable tradeoffs and replayability
- Improve onboarding and mid-game complexity ramp

## Acceptance Criteria
- All 3–4 MVP districts have production-quality art and unique fragment sets
- Narrative flavor text present for all fragment types and city events
- New-player onboarding flow tested for clarity

Contributor guide

Open the contributing guide

Research direction

Start with parent tracking issue #57426 and the Morrow Mosaic project context; the payload names no implementation files, tests, or entry points. Define the art, narrative, balance, and onboarding work against the listed goals, with completion measured by the three acceptance criteria for MVP districts, fragment and event text, and tested onboarding clarity.

Written by the indexing model from the issue text.

Assessment

Domain
content, design, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
25/100

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