FLEET: session.task_complete does not fire after fleet execution
- Dominant language
- Shell
- Stars
- 11.2k
- Forks
- 1.9k
- Avg merge
- 14h 16m
- Merged PRs (30d)
- 6
Description
## Summary
`session.task_complete` — which fires reliably after a normal `sendAndWait()` turn — **never fires** after fleet execution completes. There is no clean fleet-done signal.
## Steps to Reproduce
```javascript
const session = await client.createSession({
onPermissionRequest: async () => ({ approved: true }),
});
let taskCompleteCount = 0;
session.on('session.task_complete', () => taskCompleteCount++);
session.on('session.idle', () => {
console.log(`task_complete fired ${taskCompleteCount} times`);
// → "task_complete fired 0 times"
});
await session.rpc.fleet.start({ prompt: 'Research X and Y in parallel' });
```
## Observed Behaviour
`session.task_complete` fired **0 times** across all fleet runs. Spike data (2026-03-17) for a 4-subagent run with 757 total events:
```json
{
"session.background_tasks_changed": 172,
"subagent.started": 4,
"subagent.completed": 2,
"session.idle": 1,
"session.task_complete": 0
}
```
`session.task_complete` fires normally for regular `sendAndWait()` turns — fleet is the only case where it doesn't.
## Expected Behaviour
`session.task_complete` should fire when fleet finishes all sub-agents, consistent with regular turn behaviour. Alternatively, a dedicated `fleet.complete` event should be introduced.
## Workaround
Wait on `session.idle`, but see related issue FLEET-3 — `session.idle` fires before all sub-agents finish, making this imprecise.
## Environment
- SDK: `@github/copilot-sdk` v0.1.32
- CLI: latest
- Node: v24.13.1
Contributor guide
Assessment
This issue has not been assessed yet.