SDK Crash Detection: Add support for Unreal Engine
- Dominant language
- Python
- Stars
- 44.8k
- Forks
- 4.9k
- Avg merge
- 22h 21m
- Merged PRs (30d)
- 586
Description
Sentry has SDK crash detection for [several mobile SDKs such as Apple, Android, React Native and Flutter.]().
This ticket tracks adding support for Unreal.
Since it relies on Native, Java/Android and Apple. Note that previous work adding support for those might be helpful:
* [https://github.com/getsentry/sentry/issues/57542]()
* [https://github.com/getsentry/sentry/issues/59263]()
* [https://github.com/getsentry/sentry/issues/65770]()
* [https://github.com/getsentry/sentry/issues/66418]()
* [https://github.com/getsentry/sentry/issues/66762]()
It's similar to:
* [https://github.com/getsentry/sentry/issues/88426]()
Contributor guide
Research direction
Start by reviewing the prior crash-detection issues 57542, 59263, 65770, 66418, and 66762, then compare the related Unreal issue 88426. The issue provides no files, tests, or entry point. Done means Sentry crash detection support is added for Unreal Engine, including the Native, Java/Android, and Apple dependencies noted in the description.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100