Node Color By Ranking Not Assigning To Most Nodes, 0.9.1
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Description
I have several small networks of friend connections in a game (Planetside 2). Nodes (characters) have a variety of attributes, including rank (1-5), minutes played, how many logins, last login (unix/epoch time), and level (a decimal -- it's an int and a percentage to the next level, so like 11.5).
I am importing all of those as integers from the CSV except level (float).
Gephi will color the all the nodes correctly by rank (1-5) when I use the ranking (color gradient) method, but it will not color the majority of the nodes when I try to color them by any of the other attributes (also by ranking). Almost all of them have data for those attributes, so the majority of nodes should receive a color. I generally size the nodes by degree. Even if I don't import the edges and so don't size the nodes first by degree, the issue occurs. (I just tried that approach, first I assigned color by level and only about 10% of the nodes received a color, the others were still black, then I assigned color by rank [1-5] and they all changed.)
It does appear to work if I use the partition approach with the other attributes though. (I think I had a problem with this before but I can't recall or find what the solution was and nothing I've tried has worked. Oh it was this: https://github.com/gephi/gephi/issues/1459 and I can't make that workaround solve this issue.)
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