Recheck why we can't FindPath on the searchmap
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bug
system: pathfinding
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- C++
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Description
We tried already, but that caused severe bugs as detailed in #2223. We're back to searching on the navigation map, but that's quite slower (and did nothing for #2208).
We do have a test in the suite that breaks if looking on the searchmap is reenabled (see `IsWalkableTo` comment in `FindPath`). Or the more complex bg1 ones from the end of the other bug. The task is to find out the core reason why the algorithm fails to find a proper path and the actor tries to walk through a wall.
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