TextEdit: implement the caseformat field
Open
feature
good first issue
system: GUI
- Dominant language
- C++
- Stars
- 1.2k
- Forks
- 223
- Avg merge
- 2d 22h
- Merged PRs (30d)
- 4
Description
Currently not read, but you'll find a comment in CHUImporter where that can be added.
It can have the following values according to NI: 0 - normal, 1 - upper, 2 - lower.
If 1 or 2 is set, the opposite case is automatically converted to the other, input is not blocked.
Contributor guide
Research direction
Locate the comment in CHUImporter and trace how TextEdit fields are currently read. Implement handling for the caseformat values 0, 1, and 2, then verify that normal, uppercase, and lowercase input behave as described; the payload names no test file to run.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100