gbdev / gbdev/rgbds

Allow arbitrary "dedup unit" sizes in RGBGFX

Open
#1,005 10 comments 2 reactions 0 assignees View on GitHub
enhancement rgbgfx
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

This would be useful for "8×16 OAM mode", mainly, but also metatile setups that require four unique tile IDs (usually those that don't go through an extra indirection layer).

Contributor guide

Open the contributing guide

Research direction

Start by reading RGBGFX's current deduplication-unit handling and how it relates to 8×16 OAM mode. Clarify the expected arbitrary-size behavior for metatile setups requiring four unique tile IDs, then verify that both stated use cases work without breaking existing behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
48/100

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