Allow arbitrary "dedup unit" sizes in RGBGFX
Open
enhancement
rgbgfx
- Dominant language
- C++
- Stars
- 1.6k
- Forks
- 193
- Avg merge
- 22h 17m
- Merged PRs (30d)
- 26
Description
This would be useful for "8×16 OAM mode", mainly, but also metatile setups that require four unique tile IDs (usually those that don't go through an extra indirection layer).
Contributor guide
Research direction
Start by reading RGBGFX's current deduplication-unit handling and how it relates to 8×16 OAM mode. Clarify the expected arbitrary-size behavior for metatile setups requiring four unique tile IDs, then verify that both stated use cases work without breaking existing behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 48/100