gbdev / gbdev/awesome-gbdev

"Awesome" quality standard

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#96 9 comments 1 reaction 3 assignees Claimed by @ISSOtm View on GitHub
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Description

_Context_: The list started as a collection of "awesome" resources and ended up in being a raw list of everything related to Game Boy (Development) in general. The idea is to thin the main list a bit, moving the WIP, incomplete, not documented and generally not providing a real contribution entries to another page, called MORE.md.

I think that they need to reach a certain "quality standard":

- Be in a minimal working state
- Have a clear purpose and/or provide something different
- Have a minimal documentation/README providing at least a brief overview of the project

How do you think we should discriminate the resources? What makes a resource "awesome"? What is a perfect example of an "awesome" resource and what is not?

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