Enhance error handling in Unity activation scripts
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Description
As discussed in PR #83 ([comment](https://github.com/game-ci/unity-orb/pull/83#discussion_r1853256096)), there is a need to improve error handling in Unity activation to capture and validate activation outputs, preventing specific Unity activation errors from being masked.
Requested by @GabLeRoux.
PR: https://github.com/game-ci/unity-orb/pull/83
Comment: https://github.com/game-ci/unity-orb/pull/83#discussion_r1853256096
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