game-ci / game-ci/unity-orb

Enhance error handling in Unity activation scripts

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#89 0 comments 0 reactions 1 assignee Claimed by @GabLeRoux View on GitHub
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Description

As discussed in PR #83 ([comment](https://github.com/game-ci/unity-orb/pull/83#discussion_r1853256096)), there is a need to improve error handling in Unity activation to capture and validate activation outputs, preventing specific Unity activation errors from being masked.

Requested by @GabLeRoux.

PR: https://github.com/game-ci/unity-orb/pull/83
Comment: https://github.com/game-ci/unity-orb/pull/83#discussion_r1853256096

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