game-ci / game-ci/unity-builder
Install additional Android SDKs on Windows runners
- Dominant language
- TypeScript
- Stars
- 1.1k
- Forks
- 313
- Avg merge
- 1h 39m
- Merged PRs (30d)
- 1
Description
**Context**
On Windows runners, using a target Android SDK version lower than one shipped with Unity gives an error, e.g. targeting SDK 32 with Unity 2022.3 which is required for Meta Quest:
```
##[error]UnityException: Target Android SDK not installed
Android SDK does not include your Target SDK of 32.
```
This occurs even when specifying `AndroidTargetSdkVersion: AndroidApiLevel32` as a parameter in the workflow.
Linux runners take care of this, due to #582 being implemented in response to #581
Additional context: I prefer to maintain a fleet of WIndows runners to allow Windows IL2CPP builds of a different project.
**Suggested solution**
Invoke the sdkmanager, similarly to #582
**Additional details**
[Discord thread](https://discord.com/channels/710946343828455455/1288459471714259007)
Contributor guide
Research direction
Start by reviewing the Linux SDK-installation change from #582 and the workflow path that handles Android SDK setup on Windows runners. Invoke sdkmanager for the requested target SDK, including AndroidApiLevel32, then verify that a Windows Unity build using a lower target SDK completes without the “Target Android SDK not installed” error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, github-actions, unity
- Domain
- build-system, ci-cd, mobile-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 64/100