Improve liquids
Open
enhancement
- Dominant language
- Swift
- Stars
- 12
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
Currently, liquids are rendered like normal blocks. Ideally, they should...
- not be breakable like normal blocks
- let players pass through but at reduced gravity
- swimming mechanics might be non-trivial, this would be open for further investigation
- not be considered opaque for occlusion checking (we currently do that for performance reasons)
- perhaps we could merge adjacent liquid blocks along a strip or even within a chunk (once/if we do #11) to improve performance while retaining the 'correct' semantics?
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