Add chunk-based world generation (and storage?)
Open
enhancement
- Dominant language
- Swift
- Stars
- 12
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
Currently the world is generated on a strip-by-strip basis. This is mostly fine, but makes it hard to generate larger structures (generating trees are already a bit involved this way, since we have to check whether neighboring strips contain trees, thereby also increasing the performance cost).
It might be better if we not only render, but also generate and store the world in chunks.
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