Update paddle collision angle semantics
Open
enhancement
- Dominant language
- Rust
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
We should either randomize the angle or make it dependent e.g. on how far from the center the ball hits to make the game a bit more interesting.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the paddle collision handling and determine how the current ball angle is selected. Decide whether the angle should be randomized or based on the ball's distance from the paddle center, then verify through gameplay that collisions produce varied, playable trajectories.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100