fwcd / fwcd/lipong

Update paddle collision angle semantics

Open
#2 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Rust
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

We should either randomize the angle or make it dependent e.g. on how far from the center the ball hits to make the game a bit more interesting.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the paddle collision handling and determine how the current ball angle is selected. Decide whether the angle should be randomized or based on the ball's distance from the paddle center, then verify through gameplay that collisions produce varied, playable trajectories.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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