Extreme lag whilst playing with a custom background image
Open
bug
todo
- Dominant language
- Swift
- Stars
- 3
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
The game runs at a very low frame rate when a custom background image is used. This is probably caused by slow draw calls to UIImage/CGContext, especially when pixels need to be converted/scaled.
Performance optimization is required.
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