fuzhenn / fuzhenn/gltf-parser-plugin
内置的MeshStandardMaterial遍历性能较慢
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@yy923683900 is already working on this.
Since Jul 17, 2026.
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- TypeScript
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- 2d 18h
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Description
如果改成MeshPhongMaterial,测试后发现material遍历的cpu占用能降低30%,在我的测试页面中,帧数能从48帧提升到56帧左右。
也可以考虑移植到别的shader: https://github.com/fuzhenn/convertor-app/issues/165
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