freezy / freezy/VisualPinball.Engine
Simplify Flipper Parameters
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physics
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Description
Right now we have a ton of physics parameters:

The goal is to simplify this at some point. The idea is to move as much as possible into the already existing FlipperCorrectionAsset, and if possible to compute interdependent values. Comment from @rothbauerw:

However, we'd prefer keeping direct access to those variables now, since the might need to be further tweaked.
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