freezy / freezy/VisualPinball.Engine

Rubbers do not colllide sometimes

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#377 1 comment 0 reactions 0 assignees View on GitHub
bug physics
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C#
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Description

After some playtest, I think that Rubbers do not collide either at very tight position with many splinepoints or at plinepoint 0 and its neighbor.

Sometimes the ball flies through.

While working on the metalwireguides I saw the meshes twisting somehow.

With the MWG-code (and some intelligent copy and paste) it should be fairly easy to mitigate or fix the problem, if I'm correct, that the twisting meshes are the culprit here.

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