freezy / freezy/VisualPinball.Engine
Rubbers do not colllide sometimes
Open
bug
physics
- Dominant language
- C#
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- Avg merge
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- Merged PRs (30d)
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Description
After some playtest, I think that Rubbers do not collide either at very tight position with many splinepoints or at plinepoint 0 and its neighbor.
Sometimes the ball flies through.
While working on the metalwireguides I saw the meshes twisting somehow.
With the MWG-code (and some intelligent copy and paste) it should be fairly easy to mitigate or fix the problem, if I'm correct, that the twisting meshes are the culprit here.
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