freezy / freezy/VisualPinball.Engine
Physics: Properly handle friction
Open
enhancement
physics
- Dominant language
- C#
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- Merged PRs (30d)
- 3
Description
From @rothbauerw:
> I only see handling for slip friction. I don't see handling for rolling friction. The coefficients of friction are very different for rolling vs. slip. I think this is a major contributor to the ball not feeling like it's accelerating like a real table at times. It also limits some of the action you see with low velocity bounces off of rubbers.
>
> Raising friction makes over all pace of a table more realistic while sacrificing the points above. Lowering friction makes addresses the issues above, but then the table plays too fast.
@Cupiii might be interested in having a look at this.
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