freezy / freezy/VisualPinball.Engine

Surface input base map on playfield

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#319 4 comments 0 reactions 1 assignee Claimed by @freezy View on GitHub
bug
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C#
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Description

I found out that when I import a vpx table the surface input base map on the playfield defaults to the p1-beachwood texture instead of the one that was assigned to it in vpx
you have to manually change it by clicking the circle next to base map

![image](https://user-images.githubusercontent.com/12681995/133324583-a68a703b-c733-4914-8b2b-4f62dac5db99.png)
![image](https://user-images.githubusercontent.com/12681995/133324768-c607bff3-6659-43fa-af08-aa1ed4d4743f.png)

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