fortellgames / fortellgames/bw_bugtracker
Remove arbitrary missile limits
Open
feature request
- Dominant language
- No language data
- Stars
- 7
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
A quirk about missiles is that they can be deflected, but only if an Animated Blockster hits them with a sword. This should be converted to an attribute (like Phantom or Invincible) that decides if the missile could be deflected or not.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the missile deflection logic and the Animated Blockster sword-hit behavior, then compare them with the existing Phantom or Invincible attributes. The work is complete when missile deflection is controlled by an attribute rather than only by the Animated Blockster sword interaction.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100