fortellgames / fortellgames/bw_bugtracker
(MR/VR) MR/VR World sharing and locomotion thoughts - TBD
- Dominant language
- No language data
- Stars
- 7
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Valuable thoughts from Discord to keep them tracked
Also i have somewhat of a concern regarding the MR/VR version of the game and world sharing.
I know i've spoke about how the worlds being shared would have things inside walls and how cross-platform sharing may not work very well for MR/VR
But if you're going to limit the sharing to just MR/VR version and it's worlds, then it could work even with different room layouts if the environment of the room is shown for other players similar to how it's in Holotanks when you remote play. Although i think when you play other people's worlds that take place in their room, there needs to be at least some type of teleport locomotion cos there will be instances where you won't be able to go to certain locations of the room either to your room being smaller than their's. I was thinking a lot about this and i think the MR/VR version of this game should be separate from PC, Mobile and Console.
Or better yet. why not when you select the envrionments, you can select "Room" environment which is the MR environment.
and the actual Blocksworld environments like Blocksterbay are strictly VR with Teleport locomotion to move around them
i know the hiding of walls exist but i find it only useful on the flat environment and not in things like blockster bay.
for things like Blockster bay i don't like how the world environment is inside your room. I've always played with the endless expanse in the MR/VR because of that.
but then the issue would be that certain worlds if they are using MR would be built for specific room with specific furniture in it.
Like there can be a scenario somebody makes where you have to platform up to a bed/table but these things wouldn't be for other players. that's why i think the game should have some type of strict VR version with teleport locomotion for the normal environments and MR without the locomotion but when sharing the world, it shares the room layout as well
I hope that Blocksworld gets some type of strict VR mode where you can walk/teleport around the environments, because sometimes part of me wants that to be in the game.
i like the MR in the game but it needs work and it's often or not a thing that isn't motivating me to play the game cos i know that whatever i build will after another play session get scrambled into a furniture where i wouldn't be able to grab it from.
The locomotion doesn't really have to be that complicated. just some simple teleport locomotion where you point where you wanna go and be able to rotate the view with right thumbstick with rotation snap 45 degrees
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are identified in the issue. Start by separating the room-sharing, MR/VR mode, and teleport locomotion proposals into scoped requirements, then define how different room layouts and shared worlds should behave before locating the relevant implementation areas.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ar-vr-xr
- Domain
- ar-vr-xr
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100