fortellgames / fortellgames/bw_bugtracker
Fix height in Animated Blockster with original limbs
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Description
Something that always bothered me in BW is when you use the original blockster limbs on an animated blockster, they appear much farther from the blockster than they should. This is because they are stretched out to fit the the height of the "normal" animated blockster.
The older versions of animated blocksters serves as an example on how they should look when using the original blockster limbs:
I would like to see this be fixed sometime since i think this height of the animated Blockster works better when using these limbs.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the animated Blockster height and original-limb scaling logic, then compare it with the older animated Blockster versions shown as the reference; done means the original limbs sit at the intended height and no longer appear stretched away from the body.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100