Implement anti-aliased DrawPath for MetalSDF
Open
e: impeller
P2
team-engine
triaged-engine
- Dominant language
- Dart
- Stars
- 179k
- Forks
- 31.1k
- PR merge metrics
- PR metrics pending
Description
We should have a design doc that outlines how we are going to implement DrawPath with anti-aliasing. Some ideas are:
1) using Inigo Quilez's SDF algorithms for paths -- It might get complicated when combing bezier with straight lines.
1) using @flar's approach of inflating meshes and burning in the alpha as vertex attribs
attn: @walley892
Contributor guide
Research direction
No files, tests, or entry points are named. Start with the issue discussion and compare the proposed Inigo Quilez SDF and mesh-inflation approaches for anti-aliased DrawPath in MetalSDF; done means a design document that explains the chosen approach and how it handles Bézier curves and straight lines.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100