flingengine / flingengine/FlingEngine
Make an actual asset database
Open
- Dominant language
- C++
- Stars
- 415
- Forks
- 16
- Avg merge
- 18h 53m
- Merged PRs (30d)
- 7
Description
Right now we just read all files in right from disk and read them in with some trivial JSON parsing. We need to create an actual Fling asset type that we can add metadata to, have work with version control, and be loaded in with a database to be displayed in the editor and at runtime.
This issue is obviously pretty big and needs to be broken up into smaller tasks for tracking
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