flingengine / flingengine/FlingEngine
Add a "Debug" Rendering pipeline that draws meshes in wireframe
Open
enhancement
PRI 1
- Dominant language
- C++
- Stars
- 415
- Forks
- 16
- Avg merge
- 18h 53m
- Merged PRs (30d)
- 7
Description
There should be a `PipelineFlags` options for "Debug" which will build a render pipeline enabling you to draw wireframe meshes
This is a really important feature that I want to have because how we implement this should be same was as we would a new shader effect, like an outline shader. It's important that the design is scalable to have as many materials/visual effects that we want here and that it is easily extensible to the end user (a graphics programmer making a new effect)
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