flingengine / flingengine/FlingEngine

Add a "Debug" Rendering pipeline that draws meshes in wireframe

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enhancement PRI 1
Dominant language
C++
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415
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16
Avg merge
18h 53m
Merged PRs (30d)
7

Description

There should be a `PipelineFlags` options for "Debug" which will build a render pipeline enabling you to draw wireframe meshes

This is a really important feature that I want to have because how we implement this should be same was as we would a new shader effect, like an outline shader. It's important that the design is scalable to have as many materials/visual effects that we want here and that it is easily extensible to the end user (a graphics programmer making a new effect)

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