Depth peeling
Open
A - Draw
Enhancement
P - Distant
- Dominant language
- Rust
- Stars
- 6
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
There should be a style for partiality transparent meshes via depth peeling. Solid objects will be still rendered with single-pass styles.
Contributor guide
Research direction
No file, test, or entry point is named in the issue. Start by locating the rendering styles and transparency handling, then determine how a depth-peeling style would fit while keeping solid objects on single-pass styles; done means partial-transparency meshes render correctly without changing solid-object behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100