flight-rs / flight-rs/flight

Depth peeling

Open
#8 0 comments 0 reactions 0 assignees View on GitHub
A - Draw Enhancement P - Distant
Dominant language
Rust
Stars
6
Forks
2
PR merge metrics
No merged PRs in 30d

Description

There should be a style for partiality transparent meshes via depth peeling. Solid objects will be still rendered with single-pass styles.

Contributor guide

Open the contributing guide

Research direction

No file, test, or entry point is named in the issue. Start by locating the rendering styles and transparency handling, then determine how a depth-peeling style would fit while keeping solid objects on single-pass styles; done means partial-transparency meshes render correctly without changing solid-object behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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