Style components
Open
A - Draw
P - Distant
Rework
- Dominant language
- Rust
- Stars
- 6
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
Switch over from the current monolithic style system to a system of style components. For example, the user should be able to combine a pbr shading component, a depth peeling component, a shadow mapping component, and a particle quad component into a single custom style. This will cause large changes to #12, #10, and #7. It might make sense to implement this improvement and #7 together.
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