flathub / flathub/org.godotengine.GodotSharp
Add support for external C# script editors
- Dominant language
- Python
- Stars
- 7
- Forks
- 8
- PR merge metrics
- No merged PRs in 30d
Description
I noticed the description mentions the Flatpak doesn't support external C# script editors. However, this is critical because Godot with C# support isn't really worth using if you can't use an external editor. The built-in editor for C# is very limited (it lacks autocompletion), so pretty much everyone using C# is using an external editor with it.
What are the roadblocks to using external C# editors that external GDScript editors don't have to deal with?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the Flatpak description and the existing external GDScript editor support mentioned in the issue. Identify the C#-specific roadblocks to external editors and document a concrete implementation path; done requires an agreed scope rather than only an explanation of the problem.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, godot
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100