flathub / flathub/org.godotengine.GodotSharp

Add support for external C# script editors

Open
#2 19 comments 2 reactions 0 assignees View on GitHub
enhancement
Dominant language
Python
Stars
7
Forks
8
PR merge metrics
No merged PRs in 30d

Description

I noticed the description mentions the Flatpak doesn't support external C# script editors. However, this is critical because Godot with C# support isn't really worth using if you can't use an external editor. The built-in editor for C# is very limited (it lacks autocompletion), so pretty much everyone using C# is using an external editor with it.

What are the roadblocks to using external C# editors that external GDScript editors don't have to deal with?

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the Flatpak description and the existing external GDScript editor support mentioned in the issue. Identify the C#-specific roadblocks to external editors and document a concrete implementation path; done requires an agreed scope rather than only an explanation of the problem.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, godot
Domain
desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.