flathub / flathub/io.github.achetagames.epic_asset_manager

Mistaken calculation of available size left on dynamic virtual drives

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Description

using virtualbox and having a drive that grows as needed seems to confuse the calculation of available space left for engine download. This stops the engine from being installed.

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Research direction

Reproduce the engine installation failure in VirtualBox with a dynamically growing virtual drive, then trace how the application calculates available space before downloading the engine. Done means the available-space check handles this drive type correctly and the engine can be installed.

Written by the indexing model from the issue text.

Assessment

Domain
desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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