flathub / flathub/io.github.achetagames.epic_asset_manager
Mistaken calculation of available size left on dynamic virtual drives
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- Stars
- 3
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- 0
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Description
using virtualbox and having a drive that grows as needed seems to confuse the calculation of available space left for engine download. This stops the engine from being installed.
Contributor guide
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Research direction
Reproduce the engine installation failure in VirtualBox with a dynamically growing virtual drive, then trace how the application calculates available space before downloading the engine. Done means the available-space check handles this drive type correctly and the engine can be installed.
Written by the indexing model from the issue text.
Assessment
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100