flame-engine / flame-engine/flame
[flame_audio] Playback progress can be manually adjusted in iOS browser
- Dominant language
- Dart
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Description
### What happened?

As shown in the screenshot, the game's audio can be manually controlled through the Dynamic Island in the iOS browser.
### What do you expect?
I would prefer that the audio controller does not appear, so the audio cannot be arbitrarily controlled, just like in other web-based mobile games.
### How can we reproduce this?
```dart
FlameAudio.play('effect.mp3');
```
- `flutter build web --wasm`
- Used vercel to host game
### What steps should take to fix this?
_No response_
### Do have an example of where the bug occurs?
_No response_
### Relevant log output
```shell
```
### Execute in a terminal and put output into the code block below
_No response_
### Affected platforms
iOS, Web
### Other information
_No response_
### Are you interested in working on a PR for this?
- [ ] I want to work on this
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Assessment
This issue has not been assessed yet.