firtoz / firtoz/Unity3D-TextureAtlasSlicer

please change the default option for Sprite Alignment from TopLeft to Center

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C#
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Description

I think 90% of the case we need the sprite's pivot at its geometric center.
Because of nice automation I sometimes just drag the sprites and hit slice right away only to discover the pivot points have been set to TopLeft. Would be nice to have them defaulted to Center.
I know this sounds like a whim, in which case, please disregard

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