firtoz / firtoz/Unity3D-Plane-Clipping
Clipping effect not working on iOS
- Dominant language
- ShaderLab
- Stars
- 88
- Forks
- 16
- PR merge metrics
- No merged PRs in 30d
Description
I'm trying to build a project with this plane clipping effect from Unity 2018.1.2 to iOS 11.4.1 but I don't get the plane clipping effect at all.
Looking at the Xcode console output are the following warnings which I think is why the clipping effect doesn't work:
```
WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'DEFERRED' has no vertex shader
```
Is building to iOS supported at all? If so is there something I should do that I'm missing? Let me know if you need more info. Thanks.
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Research direction
Start by reproducing the iOS 11.4.1 build in Unity 2018.1.2 and inspect the Xcode warnings for Custom/StandardClippable. Compare its FORWARD, FORWARD_DELTA, and DEFERRED passes with the supported iOS shader requirements; done means the plane clipping effect renders without these unsupported-pass warnings.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, unity
- Domain
- computer-graphics, game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100