firtoz / firtoz/Unity3D-Plane-Clipping
transparent !
- Dominant language
- ShaderLab
- Stars
- 88
- Forks
- 16
- PR merge metrics
- No merged PRs in 30d
Description
hi , ty for this great work , i just wondered that how i can make this shader transparent ?
cuz , this works great on 3d objects , but when i want to use a 2d plane , and add a sprite to it , it's not cool ! is there any way to i make this transparent ?
ty again :)
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the report in Unity with a 2D plane containing a sprite, then inspect the repository’s standard-shader extension for plane clipping. Done means the clipping effect supports the reported transparent 2D-plane use case; no file or test is named, so identify the relevant shader entry point before changing anything.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100