firebase / firebase/quickstart-unity

Firebase Auth.package does not have FirebaseApp.androidlib Files

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Description

### [READ] For Firebase Unity SDK issues, please report to [Firebase Unity open-source](https://github.com/firebase/firebase-unity-sdk/issues/new/choose)

Once you've read this section and determined that your issue is appropriate for this repository, please delete this section.

### [REQUIRED] Please fill in the following fields:

* Unity editor version: ____ 2022.3.40_
* Firebase Unity SDK version: _____11.9.9
* Source you installed the SDK: _____ (.unitypackage or Unity Package Manager).unitypackage
* Problematic Firebase Component: _____ (Auth, Database, etc.) AUth
* Other Firebase Components in use: _____ (Auth, Database, etc.)Auth only
* Additional SDKs you are using: _____ (Facebook, AdMob, etc.)No
* Platform you are using the Unity editor on: _____ (Mac, Windows, or Linux) Windows
* Platform you are targeting: _____ (iOS, Android, and/or desktop) Android
* Scripting Runtime: _____ (Mono, and/or IL2CPP) Mono

### [REQUIRED] Please describe the issue here:

I have dowloaded unity quick start master page. After that i have downloaded firebase Auth 11.9.0. and installed. i have added google-services.json file in Asset folder. it contains sha-251 and Sha1 fingerprint. When i run the build and in android device. It says Firebase.dependency error:UnAvailableOther. I have checked the old forums It says FirebaseAndroid Lib folder must be there..It is crucial for Firebase to run the project. I have checked the FirebaseAuth 11.9.0 Package. it does not have that package. Is the file is needed to run the auth package to send sms. Kindly update me.

KINDLY NOTE I AM NOT SPAMMING .. THIS IS THE SECOND MESSAGE I AM POSTING...

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)

#### Steps to reproduce:

Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc)1

What happened? How can we make the problem occur?
This could be a description, log/console output, etc.
![AndroidLib](https://github.com/user-attachments/assets/ec08ee7f-786c-4564-9543-b286c834a8f5)

If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.

#### Relevant Code:

```
// TODO(you): code here to reproduce the problem
```

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