firebase / firebase/quickstart-unity

[Question] Is there any way to enable Crashlytics in the Editor?

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#1,164 4 comments 0 reactions 0 assignees View on GitHub
api: crashlytics type: feature request
Dominant language
C#
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Description

### [REQUIRED] Please fill in the following fields:

* Unity editor version: 2019.4.28f1
* Firebase Unity SDK version: 8.4.0
* Source you installed the SDK: .unitypackage
* Problematic Firebase Component: Crashlytics
* Other Firebase Components in use: Analytics, auth, crashlytics, messaging, remote config, database, storage
* Additional SDKs you are using: AdMob, couple others
* Platform you are using the Unity editor on: Mac, Linux
* Platform you are targeting: iOS, Android
* Scripting Runtime: IL2CPP

### [REQUIRED] Please describe the question here:

When using Crashlytics, I'm able to use lines like

```C#
Crashlytics.LogException(new Exception("Test logging exception with LogException!"));
```

or

```C#
throw new Exception("Test exception by throwing it!");
```

And they appear in Firebase just fine, but **only on builds** and not in the editor. For testing purposes, I'd like to enable them in the editor too, then just filter them out on Firebase's end like with Unity crashlytics.

Is this possible?

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