firebase / firebase/quickstart-unity
[Question] Is it possible to logging an error when using Debug.LogError?
- Dominant language
- C#
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Description
### [REQUIRED] Please fill in the following fields:
* Unity editor version: 2020.3.10
* Firebase Unity SDK version: 8.1.0
* Source you installed the SDK: unitypackage
* Problematic Firebase Component: Crashlytics
* Other Firebase Components in use: Analytics
* Additional SDKs you are using: Facebook
* Platform you are using the Unity editor on Windows
* Platform you are targeting: Android
* Scripting Runtime: IL2CPP
### [REQUIRED] Please describe the question here:
Is it possible to logging an error when using Debug.LogError. Right now I've gotten around this by throwing a new Exception with the message passed into Debug.LogError, Is it possible to send the Debug.LogError output to Crashlytics?
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