firebase / firebase/firebase-unity-sdk

[FR] Add option not Adding Crashlytics Run Script to the Xcode project's Build Phases

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#665 3 comments 1 reaction 0 assignees View on GitHub
api: crashlytics type: feature request
Dominant language
C#
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Avg merge
11h 15m
Merged PRs (30d)
11

Description

### Feature proposal

I am using the Unity project as a library that is part of my app which has imported the `FirebaseCrashlytics` and added the crashlytics run script. Therefore, I would like to get rid of the related run script generated from Unity build. Although I can remove if manually in XCode, I still would like to know if we can have an option to determine adding the Crashlytics Run Script or not?

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