firebase / firebase/firebase-unity-sdk
[Bug] Windows 10 and prior crashes due to missing icu.dll
- Dominant language
- C#
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Description
### Description
A game using Firebase (I'm using Firebase 13.7.0) won't work on some older versions of Windows 10 and prior due to a missing native Windows DLL called icu.dll.
I've temporarily solved this issue by including that DLL in the \Plugins\x86_64 folder, alongside the others .dlls from Firebase. Players are able to play the game with that DLL, however some Steamdeck users, which uses Linux + Proton emulation, are unable to play if I manually include icu.dll next to the other Firebase dlls. It seems that Proton doesn't like that and make the game crashes.
So I either:
- Don't include the .DLL so Steamdeck and Linux emulators users can play but old Windows users cannot play.
- Include the .DLL so old Windows can play, but the game crashes on Steamdeck and Linux emulators users.
According a user from another issue:
> FirebaseCppApp 11 uses function getTimeZone in **icu.dll** (according Dependency Walker), that is missing on OS prior windows10.
https://github.com/firebase/firebase-unity-sdk/issues/793#issuecomment-1838629229
It seems to be the case with Firebase 13.x.x
### Reproducing the issue
Run a standalone IL2CPP build (not sure if it's important, but that's my case) using Firebase 13.7.0 on an outdated Windows 10 or older version.
### Firebase Unity SDK Version
13.7.0
### Unity editor version
6000.3.14f1
### Installation Method
.unitypackage
### Problematic Firebase Component(s)
Storage, Remote Config, Analytics, Crashlytics, Firestore, Functions, Authentication
### Targeted Platform(s)
Desktop
### Unity editor platform
Windows
### Scripting Runtime
IL2CPP
### Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
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