firebase / firebase/firebase-unity-sdk
[Question] Why does FirebaseDatabase.GetInstance(URL) never fail except when passing in an empty or null URL?
- Dominant language
- C#
- Stars
- 320
- Forks
- 60
- Avg merge
- 11h 15m
- Merged PRs (30d)
- 11
Description
### What is your question?
As the question suggest, if I pass any string at all into that function I get back a FirebaseDatabase instance.
If I try to use that instance to get a ref - the process simple hangs, no errors, no exceptions, just nothing.
That's the internal code so it seems like it thinks it could be null - but the cpp side of things seems to just new one up regardless of the URL validity.
If this is intentional - how can I check if I have a valid FirebaseDatabase instance?
```
FirebaseDatabase value = null;
string key = $"({app.Name}, {url})";
lock (databases)
{
if (!databases.TryGetValue(key, out value))
{
InitResult init_result_out;
InternalFirebaseDatabase instanceInternal = InternalFirebaseDatabase.GetInstanceInternal(app, url, out init_result_out);
if (instanceInternal == null || init_result_out != 0)
{
throw new DatabaseException("Failed to get FirebaseDatabase instance. Please check the log for more information.");
}
value = new FirebaseDatabase(app, instanceInternal);
value.name = key;
databases[key] = value;
}
}
```
### Firebase Unity SDK Version
12.3
### Unity editor version
2022.3.43f1
### Installation Method
Unity Package Manager
### Problematic Firebase Component(s)
Database
### Other Firebase Component(s) in use
Authentication
### Additional SDKs you are using
_No response_
### Targeted Platform(s)
Apple Platforms, Android
### Unity editor platform
Windows
### Scripting Runtime
IL2CPP
### Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
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